Making of Anno 1800: Building Story
Can city builders tell a story? Lead Narrative Designer Matt Cook tells us the story, how they can and…
Can city builders tell a story? Lead Narrative Designer Matt Cook tells us the story, how they can and…
For the Iron Harvest Addon “Operation Eagle” we created over 30 new units and buildings, including the new unit…
To tell the story about the alienation of modern living, comic artist and game creator Ida Hartmann had to…
Creating performant and dense foliage for Endzone – A World Apart from Kai Mergener – Material & Environment Artist….
Lead UI Designer Jan Wawrzik about challenges and solutions.From placing the foundations of a glorious monument to handling the…
Stephan Naujoks about writing Pulp for Pathway. Pathway is an “FTL-but” game: like FTL, but with accessible, turn-based team…
Senior Lead Artist Łukasz Juszczyk writes about the art design of Frostpunk. In Frostpunk we think about steampunk not…
How to create a world (in more than 6 days). When I joined Megagon Industries in late 2018 as…
Physics in a Unity project as an example of mobile fighting game: Shadow Fight Physics has become an integral…