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Art

Making of Anno 1800: Building Story

August 17, 2026

Can city builders tell a story? Lead Narrative Designer Matt Cook tells us the story, how they can and…

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about Making of Anno 1800: Building Story

Making of Iron Harvest: Mech Creation – Design, Art & Animation

August 15, 2026

For the Iron Harvest Addon “Operation Eagle” we created over 30 new units and buildings, including the new unit…

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about Making of Iron Harvest: Mech Creation – Design, Art & Animation

Stilstand: Diving Into the Blue

August 15, 2026

To tell the story about the alienation of modern living, comic artist and game creator Ida Hartmann had to…

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about Stilstand: Diving Into the Blue

Making of Endzone: The ‘Green Thumb’ for Games

August 15, 2026

Creating performant and dense foliage for Endzone – A World Apart from Kai Mergener – Material & Environment Artist….

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about Making of Endzone: The ‘Green Thumb’ for Games

Making of Anno 1800: User Interface

August 15, 2026

Lead UI Designer Jan Wawrzik about challenges and solutions.From placing the foundations of a ­glorious monument to handling the…

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about Making of Anno 1800: User Interface

Pathway: A Developer War Story

August 13, 2026

Stephan Naujoks about writing Pulp for Pathway. Pathway is an “FTL-but” game: like FTL, but with accessible, turn-based team…

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about Pathway: A Developer War Story

Frostpunk: Art that Amplify the Design

August 12, 2026

Senior Lead Artist Łukasz Juszczyk writes about the art design of Frostpunk. In Frostpunk we think about steampunk not…

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about Frostpunk: Art that Amplify the Design

The Art of Lonely Mountains: Downhill

August 8, 2026

How to create a world (in more than 6 days). When I joined Megagon Industries in late 2018 as…

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about The Art of Lonely Mountains: Downhill

Smooth Fighting: Physics in a Unity Mobile Fighting Game

August 6, 2026

Physics in a Unity project as an example of mobile fighting game: Shadow Fight Physics has become an integral…

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about Smooth Fighting: Physics in a Unity Mobile Fighting Game

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