John Romero about Doom: Years of Rip & Tear
Fast. Brutal. Hardcore. Merciless. That is Doom. Doom – ‘nuff said!« That‘s how a Post Mortem on one of…
Fast. Brutal. Hardcore. Merciless. That is Doom. Doom – ‘nuff said!« That‘s how a Post Mortem on one of…
Justin Zwack grants insights into the boss design of Iron Harvest. Since the early days of video games, boss…
Deus Ex: Mankind Divided allows players to approach the game in any way they want, be it by creating…
The dynamic development duo Jeff Gregg and Darold Higa discuss the concept of Mercenaries, a radical, new, console-exclusive update…
Creating an adventure game based on hand-crafted miniatures. A lot of lighting equipment was rented in order to create…
A solid Player Experience Strategy is key to retention and will help ensure that players continue to enjoy your…
How do you keep players excited and coming back for more? A transparent, player-centric vision for content is key….
Building an AI that is fun to play against. Creating an artificial intelligence for a game has always been…
How to create a galaxy from faction territories down to the smallest asteroid. Avorion used to be a hobby…
Canadian entertainment studio Frima combines role-playing and turn-based strategy in a rather unique way. Making Games looks behind the…