Welcome to the part where you get to finally make your game! Previously we talked about your game ideas and your game document. Now we will discuss the process that goes into the programming and design of your game.
Programming and Design can be Complicated
So, now you need to get the game working. This part of the game production process is a pass fail grade, so to speak. If you fail, it’s not the end of the world. Many games fail at this part for various reasons. Finances ran out, not enough influence, taking too long, and many other reasons.
To keep on track, so that you don’t lose focus or become overwhelmed, I would suggest that you get your game to work. Get some programming done and finish a few levels. Use basic shapes for the characters and don’t worry about the artwork.
What if You Fail?
Within these first couple of levels you will be able to see your limitations of the engine you are using and the capabilities of your code. If everything is good, you can move on to get some more levels completed, and start to get the final artwork into your game.
However, if you find that the goal and vision of your game is not working with your code and game engine you will need to look for other options, or scrap the game.
Programming Down, Let’s Design
Once you have finished your initial programming and are comfortable with how it is coming along, you should start to get some artwork into your finished and almost finished levels. Not only will this help you feel motivated for having things finished, but you can start sharing these achievements with your fans!
Once all of your programming and artwork are almost complete, you will need to start the final part of your game development process.
Conclusion
As you can see, just because one engine can’t do it, does not mean that another game engine can’t either. So have fun experimenting with game engines, code and getting your artwork together!
Tell me about some ways that you use when you start your game programming and artwork cycles!


