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Production

Making of Iron Harvest: Multiplayer & Online Services

October 10, 2026

Instead of classic server structures, for the Iron Harvest KING Art relies on microservices. Early in the concept phase…

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about Making of Iron Harvest: Multiplayer & Online Services

Dorfromantik: The Somewhat Different City Builder

August 18, 2026

Caution: Danger of addiction! With their debut title Dorfromantik, Toukana Interactive from Berlin mix up the indie games scene….

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about Dorfromantik: The Somewhat Different City Builder

Making of Lonely Mountains: Downhill – The Long Way Down

August 18, 2026

The rocky history of Lonely Mountains: Downhill. When we released Lonely Mountains: Downhill on ­October the 23rd 2019 for…

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about Making of Lonely Mountains: Downhill – The Long Way Down

Making of Lonely Mountains: Downhill – Interview with Megagon Industries

August 18, 2026

You don’t need a lot of employees to ­develop a game that is a lot of fun. In December…

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about Making of Lonely Mountains: Downhill – Interview with Megagon Industries

Making of Lonely Mountains: Downhill – How to Pitch to a Publisher

August 18, 2026

Finding a publishing partner for Lonely Mountains: Downhill. In over four years of development of Lonely Mountains: Downhill we…

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about Making of Lonely Mountains: Downhill – How to Pitch to a Publisher

Suzerain: What Would You Do as President?

August 18, 2026

In the extraordinary RPG Suzerain you have to lead your country through a political crisis. Hey, there fellow game…

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about Suzerain: What Would You Do as President?

Game Pre-Production Deliverables: Workflows & Processes

August 18, 2026

In addition to task planning, resource ­allocations and budgeting there is another area that should be closely evaluated during…

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about Game Pre-Production Deliverables: Workflows & Processes

Video Game Pre-Production Deliverables: Prototypes & Design

August 18, 2026

“First, have a definite, clear practical ideal – a goal, an objective. Second, have the necessary means to achieve…

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about Video Game Pre-Production Deliverables: Prototypes & Design

LiveOps at Behaviour Interactive: In-Game Sales

August 18, 2026

Your In-Game Sales Strategy doesn’t need to be complicated, but there are three main elements that are critical to…

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about LiveOps at Behaviour Interactive: In-Game Sales

Avorion: Anniversary in Space

August 18, 2026

On the occasion of the anniversary of the space sandbox game Avorion, we talk to Founder and Creative Director…

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about Avorion: Anniversary in Space
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